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How does the credit system works?


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#1 tomekf248

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Posted 05 June 2013 - 05:23 PM

I think this topic should be moved to FAQ.

 

Since the build 89 there's a "New and improved credit rewarding system based on track length". Could you provide us information about how does this system works? Eventually we will find out by ourselves but having a good explanation here could avoid massive amount of questions.

 

Credits per lap (unofficial):

7 - CotA

7 - Daytona RC

7 - Giza

7 - Silverstone

7 - Watkins Glen

6 - Brno

6 - Madeenat

6 - Troyton

5 - Indianapolis

5 - Indianapolis RC

5 - Daytona

5 - Longstone

5 - Paradise Bay

5 - Pudsey

5 - Sonoma

5 - Sonoma Long

5 - Troyton Club

5 - Watkins Glen Short

5 - Zandvoort

4 - Laguna Seca

4 - Mid-Ohio

4 - Paradise Bay Short

4 - Silverstone Southern

4 - Sonoma NASCAR

3 - Chicagoland

3 - Lime Rock

3 - Silverstone National

2 - Paradise Bay Kart

2 - Phoenix

2 - Shinjuku

2 - Sonoma Kart

2 - Troyton Kart

1 - Martinsville


Edited by tomekf248, 16 June 2013 - 10:43 AM.

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#2 Mr_Jolly

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Posted 05 June 2013 - 05:28 PM

it means u dont have to drone round an oval all day hoping for cr deluge

instead almost freedom!

 

but not taking my idea of time based CR amount so still fast cars will earn u more

 

shame for various slow but fun cars


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#3 Simon92

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Posted 05 June 2013 - 05:41 PM

W

 

it means u dont have to drone round an oval all day hoping for cr deluge

instead almost freedom!

 

but not taking my idea of time based CR amount so still fast cars will earn u more

 

shame for various slow but fun cars

 

Well, imo its not a problem if you can earn your credits faster with a faster car.

First of all the faster cars are more expensive and secondly the real fast cars are more difficult to control causing more dq-ed laps than a car that isn't going over 100mph.



#4 Mr_Jolly

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Posted 05 June 2013 - 06:34 PM

W

 

 

Well, imo its not a problem if you can earn your credits faster with a faster car.

First of all the faster cars are more expensive and secondly the real fast cars are more difficult to control causing more dq-ed laps than a car that isn't going over 100mph.

 

well not all there are various classics that are superslow and cost over 30$

and some of them have funky handling ;)

 

and some fast ones are quite easy to control

 

DQ's bit of a red herring

u get many less credits for slow vs fast car at a given track... be nice to not worry about it


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#5 ingange

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Posted 05 June 2013 - 06:44 PM

It would be nice to have an official statement on the matter.
It would not hurt even if you have a table with all the tracks and note how many credits you recive for a clean lap .

Racing is what real men do while the boys play football .

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#6 tomekf248

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Posted 05 June 2013 - 06:53 PM

 

It would be nice to have an official statement on the matter.
It would not hurt even if you have a table with all the tracks and note how many credits you recive for a clean lap .

 

That's exactly what I am asking for. Simraceway is not really good in providing information about the game in comparison to it's competitors.


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#7 Tbolt

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Posted 05 June 2013 - 07:16 PM

Yes would be interesting to see all the figures. Laguna Seca seems to give 4 credits per lap.


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#8 Tbolt

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Posted 05 June 2013 - 07:43 PM

Silverstone Gp gives 7 seven credits, so it looks like about 2 credits per mile, rounded down though  :(


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#9 LanceMurdock

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Posted 05 June 2013 - 07:49 PM

Zandvoort (2.7 miles) gives 5 credits per lap and Shinjuku (0.9 miles) 2 credits per lap, so it seems to be roughly 1cr per 0.5 mile.



#10 Tbolt

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Posted 05 June 2013 - 07:58 PM

Zandvoort (2.7 miles) gives 5 credits per lap and Shinjuku (0.9 miles) 2 credits per lap, so it seems to be roughly 1cr per 0.5 mile.

 

Yes actually it looks like it might be rounded up or down to the nearer credit, unfortunately Laguna Seca is 4.476 credits for a lap, so we get 4 credits :o  

 

Can't we get Laguna Seca to re-measure their track, I'm sure it's just a tiny bit longer  ;)  


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#11 LanceMurdock

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Posted 05 June 2013 - 08:05 PM

I would always round up:

 

miles -> credits

0.001...0.500 -> 1

0.501...1.000 -> 2

1.001...1.500 -> 3

 

and so on.



#12 Tbolt

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Posted 05 June 2013 - 08:11 PM

I would always round up:

 

miles -> credits

0.001...0.500 -> 1

0.501...1.000 -> 2

1.001...1.500 -> 3

 

and so on.

 

 

That would be nice  :)

 

Anyway The Ring should be 26 credits per lap!


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#13 tomekf248

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Posted 05 June 2013 - 08:32 PM

Thanks for all the answers. I will be updating the first post with data which I collected and provided by you.


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#14 Tbolt

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Posted 05 June 2013 - 08:39 PM

Here's the tracks based on this.

 

Tracks which we gain compared to the old credit system:

 

Nordschleife=26

Giza=8

Brno=7

COTA=7

Silverstone GP=7

Watkins Glen Long=7

Daytona Road=7

Troyton GP=6

Madeenat=6

Longstone=6

Hockenheim=6

TT Circuit Assen=6

Catalunya=6

 

 

Tracks which we get the same 5 credits:

 

Indy

Indy Road

Troyton Club

Sonoma

Sonoma Long

Pudsey

Paradise Bay

Zandvoort

Watkins Glen

Daytona

Mid-Ohio

Brands Hatch

 

And tracks were we loose out compared to the old system:

 

Laguna Seca=4

Lime Rock=3

Sonoma NASCAR=4

Troyton Kart=2

Paradise Bay Kart=2

Shinjuku=2

Sonoma Kart=2

Paradise Bay Short=4

Phoenix=2

Chicago=3

Kentucky=3

Silverstone=3

Silverstone Southern=4

Brands Hatch Indy=2

St. Pertesburg=4

 

A few coming soon tracks in there as well  ;)


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#15 j_smith

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Posted 05 June 2013 - 09:12 PM

Interesting data you guys have put together, good stuff!



#16 Coasterfreak46

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Posted 05 June 2013 - 09:17 PM

26 cr per lap of the ring, yeeeeeeey =D



#17 LanceMurdock

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Posted 05 June 2013 - 10:23 PM

Don't forget that now your average speed is the important number. You get credits per mile which means that the more miles you drive in a given time, the more credits you get in that time. Therefore, ovals are still the fastest way for hoarding credits.



#18 Tbolt

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Posted 06 June 2013 - 04:24 AM

Don't forget that now your average speed is the important number. You get credits per mile which means that the more miles you drive in a given time, the more credits you get in that time. Therefore, ovals are still the fastest way for hoarding credits.


That's true though it is a better balance now. The fastest way to get credits now is probably an Agrea R at Daytona.

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#19 Johann Van De Venter

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Posted 06 June 2013 - 08:13 AM

Hey guys .... I hate to be the "wake-up call" here.. but ... 

 

I don't think we will get 26CR per lap on the ring, if the bring it on.... 

There will be some kind of max cr per lap, or some other system ... otherwise nobody will ever race another track again... and we'll sit with the same problem ,being people race the same track all the time because they cash in on CR easily..

 

I still say it will be nice to get more credits based on race finish position in QR's. And credit get deducted for bad driving, causing accidents and getting drive through penalties... This will encourage simulator style driving in stead of arcade style bumper cars... 

 

Anyhow ... enjoy 



#20 Simon92

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Posted 06 June 2013 - 11:04 AM

Hey guys .... I hate to be the "wake-up call" here.. but ... 

 

I don't think we will get 26CR per lap on the ring, if the bring it on.... 

There will be some kind of max cr per lap, or some other system ... otherwise nobody will ever race another track again... and we'll sit with the same problem ,being people race the same track all the time because they cash in on CR easily..

 

I still say it will be nice to get more credits based on race finish position in QR's. And credit get deducted for bad driving, causing accidents and getting drive through penalties... This will encourage simulator style driving in stead of arcade style bumper cars... 

 

Anyhow ... enjoy 

 

I don't understand, what you mean, a track with the car x is e.g. 2 minutes. you get like 6 cr. The nordschleife with car x will propably be at 8 min per lap, thats 4 times 6 cr. Thats already 24 cr., not to mention another 8 minutes for your outlap... (if the shortcut via Coca Cola corner won't work)






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